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Site contains web-based digital art works, virtual performance pieces, and 3d visual music pieces. Yamanaka Nash are based in Melbourne, Australia.
Contact "adam at yamanakanash dot net"
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Adam Nash has been invited to enter the prestigious inaugural biennial Premier of Queensland's National Art Award in New Media.
Trace Aureity launched by Networked_Music_Review, 22nd May 2008.
When Worlds Collide, a mixed reality performance of Seventeen Unsung Songs by Adam Nash and Greg Wadley at Stutter at Horse Bazaar, Melbourne, Australia, 21st May 2008.
A Rose Heard At Dusk, Disaccumulator and The Space Between opened at The Museum of Hyperformalism presents 'Kiss The Sky', an exhbition of Hyperformalist art in Second Life. Arahan Claveau posted a lovely video of it on YouTube.
Ways To Wave opened at the San Jose Museum of Art, as part of the 01SJ Biennial show Superlight, curated by Steve Deitz.
Not Possible In Real Life has a long article about BabelSwarm
BabelSwarm opened at the Lismore Regional Gallery. Details at the BabelSwarm Blog.
Basilica has been commissioned by the Global Justice Center as part of its Visions of Global Justice show, to celebrate the opening of the Justice Commons.
The 83rd edition of Photofile Magazine has a long, interesting and lavishly illustrated article on BabelSwarm. Details at the BabelSwarm Blog.
Real Time Art Engines 3: Post-convergent creative practice in MUVEs by Adam Nash now available as part of the official proceedings of the 2007 Australasian Conference on Interactive Entertainment.
The Dec07/Jan08 edition of Australian Creative Magazine has a feature on BabelSwarm. Details at the BabelSwarm Blog.
The December 07 edition of Desktop Magazine has BabelSwarm as the cover story. Details at the BabelSwarm Blog.
SwanQuake has been released, Nov 2007. Part 1 was previewed at Aurora 2007 in Norwich, UK.
01SJ - Global Festival of Art on the Edge , curated by Steve Deitz, have commissioned a mixed reality work for June 2008. Called Ways To Wave, Adam is collaborating with John McCormick.
Seventeen Unsung Songs on the Odyssey art simulator in Second Life, season extended until December 31, 2007.
Not Possible In Real Life has a long article about Seventeen Unsung Songs
Our Australia Council Second Life Residency project is named BabelSwarm and we have started the BabelSwarm Blog.
SLART Magazine has a long article by Dr. Lisa Dethridge about my Second Life work.
Adam awarded the inaugural Australia Council Second Life Residency in a team with Christopher Dodds and Justin Clemens.
Adam is presenting a paper entitled 'Realtime Art Engines 3: Post-convergent creative practice in MUVEs' at IE2007, Australasian Conference on Interactive Entertainment, 3-5 December, 2007.
Seventeen Unsung Songs - a major solo installation by Adam Nash on the Odyssey art simulator in Second Life. September 1 - October 31, 2007.
Exhibiting Eudemonia Stellata and Infra Assemblage in the art show attached to the New Media Consortium's Symposium on Creativity in Second Life. August 2007.
Adam guesting on -empyre- during August 2007. Topic is "The Good, The Bad and The Ugly: Being in Second Life."
Presenting at Dorkbot-Melbourne, July 29th, 2007. Remix of my Dorkbot SL presentation below.
Summerbranch by Igloo, at Space4 Gallery, Peterborough, UK, July 13 - September 9, 2007. I am the sound designer on this mixed media installation using realtime 3D, motion capture and video. It is composed of three parts: virtual environment, video installation and a set of lenticular and wall prints.
Presenting A Rose Heard At Dusk at Dorkbot SL, June 17th, 2007.
Speaking on panel at Free Play 2005 games conference, as part of Melbourne's Next Wave festival. The panel is called AV Architext(ure)s, with Troy Innocent and Nullpointer
Scorched Happiness accepted in Thailand New Media Art Festival 2005 in the online art section.
Working with English group Igloo as composer and sound designer on SwanQuake, a realtime 3D performance world using the Unreal game engine.
Working as composer with Company In Space and Igloo on Sentient Space, live Motion Capture controlled real time 3D worlds performed live, an ongoing project performed initially at the Centre for AstroPhysics and Supercomputing, Swinburne University.
Participating in panel at ACMI, called The Network Is The Artwork. Chaired by Adrian Miles, other participants are Rebecca Cannon, Lisa Gye and Troy Innocent. Wed 18 August 2004, 7pm. Free.
Liquid Architecture have commissioned a special version of Chromacy, performed live at the Melbourne Planetarium, on the closing night of the festival, Sunday 18 July 2004.
Live and online multi-user performance of Scorched Happiness confirmed for ACMI on June 12 and 13 2004, as part of the National Gallery of Victoria's 2004 - Australian Culture Now, a major exhibition surveying Australian new media art.
Scorched Happiness featured in the National Gallery of Australia series Fullscreen - Explorations in New Media, in Caroline Guerin's presentation called http://art, Sat 23 May 2004.
Chromacy, 3d sound sculpture cycle, selected for Web3DArt2004, which is an official part of the Siggraph art show.
in3face, Far South East of the Soul and Old Souls Knew selected for I-Ocean, survey of Asia-Pacific net art, part of the Thailand New Media Art Festival.
Chromacy - Blue, 3d sound sculpture, invited to InterSculpt.
{self}_representation online exhibition opens 30th September at Le Musee Divisioniste, France. Yamanaka Nash are featured artists with the piece in3face
Stress Test, live 3D multiuser cyberspace performance venue hosted by Yamanakanash.net. Launching with a performance by Steve Guynup - Fri 5th Sep, 2003.
Memory Plains Returning featured on Neural.it.
Post-avatar mailing list started.
in3face invited to [self]-representation online exhibition at Le Musee Divisioniste, France.
Memory Plains Returning invited to FILE 2003, Sao Paolo, Brasil.
Memory Plains Returning, live multi-user performance at Lab3D, UK. Multi-sited, with performers in Lancaster, Manchester, Bristol and Melbourne. [A Report of the Performance is Available]
Memory Plains Returning selected by jury for Web3DArt, St. Marlo, France.
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